![]() “Cal can cross huge gaps by chaining several types of skills together. “It’s much of a wider Metroidvania approach,” Asmussen says. That includes using an ascension cable for climbing and crossing distant points and Kestis’ ability to tame and ride mounts. Jedi Survivor embraces several new traversal mechanics, allowing for much greater flexibility in exploration. character who aids in both combat and traversal. And they’re not exactly the same, but they really do complement each other.” Beyond story considerations, Bode plays a role as a buddy A.I. “He and Cal form a special bond,” Asmussen says. In addition to the return of well-received characters like BD-1 and Cere Junda, Respawn is introducing new faces, including a mercenary named Bode Akuna. But you have to be very measured on how you use it because the timing windows are longer with the blade.” “It’s a more confident approach,” Asmussen says. Players also get a new heavy stance leveraging the crossguard-style lightsaber, made familiar by Kylo Ren. So, something that would be frowned upon during the height of the Jedi Order? Cal’s finding he’s going to do whatever it takes.” He’s an unconventional Jedi, and he has to do unconventional things. “It’s five years since the first game, and the dark times are still in full swing. “It really speaks to where we find Cal in this part of the story,” Asmussen says. A separate new stance finds the Jedi wielding a blaster and lightsaber simultaneously, adding a new ranged dynamic to his moves. The new stances include a dedicated dual blade option, showing Kestis flipping and spinning his two separate blades at high speed.
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